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'Halo: The Master Chief Collection' fixes coming... four years later

halo-master-chief-collection
Joshua Rowe
Joshua Rowe
May 16, 2018 • 2 min read • Posted in Console


After the horrific release of Halo: The Master Chief Collection back in 2014, 343 Industries received a lot of fan hatred due to the countless bugs and issues fans had since day one. However, it seems updates are still happening, and the developers plan to fix everything once and for all.

That's right! 343 Industries has confirmed that they are well underway will a patch that will fix many of the bugs in Halo: The Master Chief Collection that players had been experiencing since its release almost four years ago. Too little too late, right? It seems that fans are nothing but stoked about the news and can't wait for it to release. Even supporters of the game on Twitter, despite providing backlash to the developer with hashtags such as #343bola and #masterqueefcollection are providing positive reinforcement.
GameStop, Inc.

Beginning last fall, 343 started making significant adjustments to the game to fix Xbox Live matchmaking issues and bring everything up-to-date. A few beta tests have already taken place, and another is planned for sometime later this spring. Although many efforts were made to fix the bugs in the past after months and months of desperate fans waiting, 343 eventually abandoned those efforts and moved onto other things such as Halo 5: Guardians and Halo Wars 2.

According to technical directors Greg Hermann and Andrew Schnickel, MCC is being redeveloped with more up-to-date APIs as well as support for Xbox One X features, and engines for each of the campaigns included, which should lead to smoother transitions between the different games and multiplayer matches.

You'll also notice a much faster game-to-game transition time, greater overall UI consistency, and [the engine update] also makes it easier for us to manage MP experiences and get players back into matchmaking quicker after a game session ends.


343 also plans on getting rid of peer hosting entirely during online matches and sticking solely to dedicated servers to keep connections and playtime more stable across the board.

Halo series director Frank O'Connor tried to mend the burned bridges with fans who felt betrayed by the games original release by stating:

We ended up in a precarious situation where there was no way to make more fixes without potentially breaking something else or making things worse.


But 343 now feels that it's time to dive back in and do a significant rewrite, especially now that they can take advantage of the Xbox One X features and 4K resolution.

This isn't to say that other big projects still aren't currently in development, such as the heavily anticipated untitled Halo 6 which is still yet to be announced, and the Halo TV Series that has been in the works for quite some time now.

Honestly, I think this is an excellent move for 343, seeing as how it's been a major success for them with Halo 5: Guardians. If the gameplay and transitions are even half as smooth as that game, I'd be happy.

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