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Darron’s Weekly Picks #5: $1 or less hidden gems on Steam

Trials of Azra game logo
Darron Dixon
Darron Dixon
Mar 8, 2018 • 4 min read • Posted in Reviews


I am back with another week of hidden gems! A couple of good bargains here and one not-so-good find in our search for hidden gems, they cannot all be winners I suppose. I had a lot of fun testing these games out though, and I hope you enjoy the article. Happy gaming!

Diehard Dungeon
GameStop, Inc.

Diehard Dungeon



Starting off on a high note we have Diehard Dungeon. As someone who has put in over 900 hours between the original Binding of Isaac and Binding of Isaac Rebirth, this is a good cheap alternative. While BoI was inspired by Zelda, the gameplay in DD is more aligned with it. It has a sword as your primary weapon and a gun as your secondary weapon. It was pretty fun learning how to utilize them in combat best.

The music in this game is spot-on in conveying the feeling of being in a dungeon; I always feel that good music can make you look past little flaws. If this were an ad in a paper, my testimonial would be:

I only planned on playing this for an hour. Without noticing the time going by, I ended up spending two hours with it!


DD also has mini-games that you can play via the main menu. I only played the first one, but it was a fun little time waster. If you’re a fan of roguelites or games similar to BoI, you will more than get your money’s worth out of this hidden gem. Highly recommended!



Trials of Azra

Trials of Azra



Trials of Azra is a game that I could see a lot of people not liking. The puzzles can be tricky, and the combat feels a bit clunky. This is not to say that it is a bad game, I actually really enjoyed my time with it. The music is very relaxed, almost cozy while you try to solve the puzzles. One feature that sets it apart from your standard puzzle game is the possession ability, (R.I.P. Dog at the beginning, I will never forget you). Once you defeat an enemy you can possess it and use whatever abilities the enemy has.

The pixel art really fits this style of game and is nice to look at. My biggest complaint with it is the lack of a checkpoint system during rooms, spending five or ten minutes in a room and then dying gets frustrating quickly. To be clear, there is saving after you complete a room, however.

In my time with the game, I was able to get to the first boss. I struggled with it but was able to defeat it after a couple of tries. If you casually like puzzle games, this probably is not for you. I would still recommend it but only if you are aware of the challenge going in.



Comit the Astrodian

Comit the Astrodian



Comit the Astrodian was quite the experience. I do not have anything good to say about it so I will make this brief. It looks, sounds, and plays bad. It feels like a Sonic clone but without the Sonic mechanics, which is a really bizarre concept. I spent forty minutes with this title, and I beat it within that time frame. The levels are fairly monotonous; you can collect yellow stars and red stars while defeating enemies along the way.

The biggest complaints are a tie between three design flaws. The audio is of poor quality and hurt my ears to listen to. You can fly over most levels by dashing upright, which is what I ended up doing because I did not see much of a reason not to. Last but not least there were the boss fights. There are several instances where the boss just sits there while you wail away until you win. I noticed that there was a Comit the Astrodian two and three on Steam and I hope that the dev improved upon the formula since the first one.



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