Destiny 2's 'Go Fast' Update Details
Destiny 2 developer Bungie has been teasing the Go Fast update for weeks, but now you can try it out yourself. Update 1.1.4 hit live servers on March 27 and brought tons of changes for fans, hopefully bringing more of them back to the game.
Here are five of the biggest updates to expect in the latest Destiny 2 patch. For the full list, you can check out Bungie's full patch notes
After months of community begging and being spoiled from the not-so-distant Destiny 1 days, strike-specific loot has made its way back into the game. The only downfall to this feature is you can only take advantage of it during the weekly Nightfall. The drop rate on these weapons is extremely low, but you'll have an increased chance based on your Nightfall score.
Even after playing this game for weeks, I never ran into many repetition issues. However, it seems to have been a big issue in the community. Big enough for Bungie to put a foot forward and make some changes to how often you see the same content. If you have run into this issue many times and you're sick of the repetition, you'll be happy to hear that it's now impossible to get back-to-back duplicate exotics from exotic engrams and you'll also never have to play the same strike or Crucible map twice in a row ever.
Patch 1.1.4 introduces a plethora of balance changes for classes. For example, the Titan dash is back to how it was before, the Arcstaff got some much-needed buffs, and super generation got a significant boost. One of the largest class updates is the Dawnblade Warlock in addition to delivering speed increases to the Warlock's glide. If done right, you can give yourself a pretty hefty glide boost. Dawnblade's Daybreak super also lasts longer and can fling even more swords.
The Crucible Rewinds to the Original Destiny Days
Overall, one of Destiny 2's major features that were seriously lacking was inside the Crucible and how much we were spoiled in Destiny 1. Bungie made a whole ton of updates to bring some of the nostalgia back by reintroducing 6v6 in Iron Banner, more frequent power ammo drops, including a percentage that players drop every time they die. Combined with the super increases mentioned above, the Crucible just got a lot more action-packed.
Guns. Guns. Guns.
Almost every major weapon archetype received some sort of buff. Shotguns and sniper rifles got increased PvE damage and more ammo. Grenade launchers provide a much heavier impact than they did before. Linear fusion rifles got massive buffs in PvE. Submachine guns and sidearms got bonus ammo and damage. Hand cannons and scout rifles got improvements across the board. And pulse rifles were completely reworked for far better usability.
I've been pleased with the outcome of the latest patch so far and am hoping that community response is a bit more positive than it has been over the last several months.